Analyse
The quote aligns precisely with Miyamoto’s widely documented design philosophy, emphasizing empathy for the player. *The New Yorker*’s 2010 profile ('[The Man Who Saved Nintendo](https://www.newyorker.com/magazine/2010/12/20/the-man-who-saved-nintendo)') includes this direct statement, and Miyamoto has reiterated similar sentiments in other interviews (e.g., *Wired*, 2007; *Time*, 2012). No credible evidence contradicts the attribution or intent of the quote.
Achtergrond
Shigeru Miyamoto, creator of *Mario* and *The Legend of Zelda*, is renowned for his player-centric approach to game design. His philosophy often involves prototyping ideas himself to gauge fun, a method he has discussed since the 1980s. The 2010 *New Yorker* piece by Nick Paumgarten is a primary source frequently cited for insights into Miyamoto’s creative process.
Samenvatting verdict
Shigeru Miyamoto did state in *The New Yorker* (2010) that he prioritizes the player’s perspective, including his own enjoyment, when designing games.