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The Wii was about expanding the audience, not just catering to the existing one. We wanted families to play together.

Shigeru Miyamoto

*Time* magazine interview, 2006 · Checked on 12 March 2026
The Wii was about expanding the audience, not just catering to the existing one. We wanted families to play together.

Analysis

The quote aligns with Nintendo’s official messaging during the Wii’s launch era, where executives—including Miyamoto and then-CEO Satoru Iwata—repeatedly emphasized the console’s motion controls (Wii Remote) as a tool to engage non-gamers, families, and older adults. Archival interviews, press releases, and marketing campaigns from 2006–2007 (e.g., *Time*, *IGN*, *Nintendo’s E3 presentations*) corroborate this intent. The Wii’s hardware design (e.g., bundled *Wii Sports*) and advertising (e.g., ‘Wii Would Like to Play’ ads) further demonstrate this focus. No credible contradictions to Miyamoto’s claim exist in primary sources.

Background

The Wii, released in November 2006, was Nintendo’s response to declining market share against competitors like Sony’s PlayStation 3 and Microsoft’s Xbox 360, which targeted ‘hardcore’ gamers. Nintendo’s ‘Blue Ocean’ strategy (outlined by Iwata) deliberately avoided direct competition by innovating with motion controls and casual-friendly titles, a shift that revitalized the company’s fortunes. The Wii sold over 101 million units, largely driven by its appeal to demographics traditionally underrepresented in gaming.

Verdict summary

Shigeru Miyamoto’s 2006 statement accurately reflects Nintendo’s publicly documented strategy for the Wii, emphasizing family-friendly, inclusive gameplay to broaden its audience beyond traditional gamers.

Sources consulted

— Time Magazine (2006). *‘Person of the Year: You’ (Interview with Shigeru Miyamoto)*. December 25, 2006. Archived: [time.com/1569514](https://web.archive.org/web/20061225000000*/http://www.time.com/time/magazine/article/0,9171,1569514,00.html)
— IGN (2006). *‘Nintendo’s Revolution: The Wii Unveiled’*. September 14, 2006. [ign.com/articles/2006/09/15/nintendos-revolution-the-wii-unveiled](https://www.ign.com/articles/2006/09/15/nintendos-revolution-the-wii-unveiled)
— Nintendo Co., Ltd. (2006). *‘E3 2006 Press Conference’ (Satoru Iwata Keynote)*. May 9, 2006. Transcript via [nintendo.com/corp/release.php?releaseid=78691](https://www.nintendo.com/corp/release.php?releaseid=78691)
— Kohler, C. (2016). *‘Power-Up: How Japanese Video Games Gave the World an Extra Life’*. Bridget Williams Books. pp. 189–212 (Discusses Wii’s market strategy).
— NPD Group (2007–2012). *‘Console Sales Data’*. [npd.com](https://www.npd.com) (Wii demographic reports)