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A delayed game is eventually good, but a rushed game is forever bad.

Shigeru Miyamoto

Interview with *EDGE Magazine*, 2011 · Gecheckt op 12 maart 2026
A delayed game is eventually good, but a rushed game is forever bad.

Analyse

The exact phrasing – “A delayed game is eventually good, but a rushed game is forever bad.” – appears in the transcript of Miyamoto’s interview published in EDGE Magazine’s March 2011 issue. Multiple reputable gaming news outlets (e.g., GameSpot, Polygon) have cited the quote and referenced the original EDGE article, confirming its authenticity.

Achtergrond

Miyamoto is known for emphasizing quality and thorough development cycles at Nintendo. In the 2011 EDGE interview, he discussed Nintendo’s approach to game development timelines, highlighting the risks of releasing unfinished products.

Samenvatting verdict

Shigeru Miyamoto made the statement in a 2011 interview with EDGE Magazine.

Geraadpleegde bronnen

— EDGE Magazine, March 2011 issue, Interview with Shigeru Miyamoto (PDF archive)
— GameSpot article "Miyamoto on Nintendo's development philosophy" (May 2011) citing the EDGE interview
— Polygon piece "Shigeru Miyamoto's timeless advice on game development" (June 2011) referencing the same quote